Tools

FIXATION Round Checklist

Ten seconds in the lobby that save a wipe in the hall.

Last updated:

Round Checklist

Open this page while the lobby counts down. It is a tool, not a novel. If you need the essay, use getting started. If you need the house, use the walkthrough.

Before the round

  1. Confirm the place id is 127882277277478 and the creator is Sushi Deluxe Studios. Copycats steal thumbnails.
  2. Sound on. Wood floors matter more than music.
  3. Mic test if you are in a stack. One-word calls beat paragraphs. See the co-op guide.
  4. Do not open the codes hub unless you already know a live string exists. You probably do not.
  5. Camera: landscape on mobile, shift lock decided on PC. Controls.

When roles appear

If you are a survivor

  • Name a partner. Do not four-stack a lamp.
  • Assign caller / floater in one sentence.
  • First hide is a reset, not a home.
  • Call the doorway if you see the silhouette.
  • Full notes: how to survive and survivors.

If you are the Fixation

  • Pick a wing. No grand tour.
  • Check one obvious closet, then leave pressure.
  • Cut a rotation before you tunnel a pack.
  • Step off the lamp glow after the scare.
  • Full notes: how to play as the Fixation and the Fixation.

During the first chase

  • Survivors: leave the room that just got a down. Do not film it.
  • Hunters: look at the rest of the house before celebrating.
  • Everyone: stop typing.

After the round

  • One comment on a mistake, then queue.
  • If movement felt different, check updates.
  • If someone dropped a loadstring in chat, ignore it. Script safety.

Optional social checks (between matches only)

That is the tool. It fits on a phone. It does not need a download. Use it until the jobs are muscle memory, then you will only need the doorway line: peek, do not sprint the glow.

If you want a longer hunter or survivor ranking after the match, open the tier list hub. Do not open it during the countdown.

Checklist complete. Go last the round — or end it, if you are the wish.

Why a checklist beats a long guide in the lobby

You do not have time to reread how to survive during a nine-player countdown. You have time to remember: partner, caller, leave the first closet, peek the doorway, do not type. That is this page. After the match, go back to the long guides and the tier list if you want to know why a habit is S-tier.

If the checklist ever disagrees with a patch — for example a new stun item — the updates hub wins and we will add a line here. Until then, do not add your own lines about abilities nobody has seen. Invented tools on a checklist teach bad rounds.

Optional second pass for stacks

If you have three or more friends, add three words to the checklist: caller, anchor, floater. Say them out loud. If two people claim caller, the first to speak keeps it. If nobody claims caller, you are a silent blob and the hunter will eat the lamp.

After a wipe, do not add a fourth job. Simplify. The checklist is a tool because it refuses extra lines. Extra lines belong in co-op between matches.

If a patch adds a real interactable that must be done, we will add one checkbox here and only one. Until the updates hub names that interactable, do not invent a “generator” or “computer” on this list just because other 1vAll games have them.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Should I read the whole wiki every round?

No. This checklist is the lobby version. Deep pages are for between matches.

What if I forget my job?

Default survivor job is caller. Default hunter job is own a wing.

Can I screenshot this?

Yes. That is what a tool page is for.

Where is the code field on this checklist?

Nowhere on purpose. Codes are empty at launch. See the codes hub.